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It also lists telnet clients for the Mac. Some of the clients it lists seem to be usable on pre-OS X machines, even though there probably aren't many people reading this page that use one very often.
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The MacOS MUD Zone also has other clients (which is where the other Mac clients on this list were obtained), though some of them seem to be a bit old, to say the least.
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Savitar is another client that Mac OS X users may want to try - again, this person cannot vouch for it being either good or bad.
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A MacOS X port is also planned at the time of this writing.Ītlantis is a client for Mac OS X, which the person writing this particular entry cannot vouch for being either good or bad. At least one user has reported reasonable success with the Linux port.
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Potato MUSH Client works reasonably well, and is available for Linux and Windows (and possibly other Unix-based systems).
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Instructions on how to use this automatic connection are available here. We have an automated connection using JamochaMUD for Multiverse Crisis here, which means that if your browser supports Java you can connect from inside it. JamochaMUD is a client written in Java, so it can (in theory) be used on any platform - even within a browser. SimpleMU is another recommended for Windows. MUSHClient is often recommended for Windows. Further, one might have luck running a Windows-based client under Wine. There are also a variety of graphical clients for Unix/Linux of varying quality. If you're using Linux, your distribution might have a pre-built binary package, which may or may not fill your needs (if you're new to MUSHing it almost certainly will). Although the interface is a bit convoluted it's also got a lot of powerful scripting abilities you won't find in most MUSH clients. The old standby for Unix systems is TinyFugue. It should also be nearly universal on Unix-based systems, including Mac OS X. If you're feeling masochistic, you can use Telnet, which comes default with recent versions of Windows (including Windows XP, Windows 2000, Windows Me and Windows Vista).
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Nevertheless, Multiverse Crisis is NOT a MUD in any real way other than simply being a MUSH, which is part of the MUD "family" of text-based games. Despite the fact that they are often run privately, however, many are even more engaging than large commercial ventures. In many ways it's like a text-based MMORPG. MUDs are generally less focused on storytelling and interacting and more on programmed encounters, fighting and automated challenges.
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However, those that are called MUDs and MUSHes are quite a bit different in most cases. What is a MUD?Ī MUD (Multi-User Dungeon or Multi-User Domain) is a more "general" class to which MUSHes belong. The game administrators, or wizards, define what the game will be as they create it. Others are used mostly for socialization or chat between players. Many MUSHes are games centered around a theme based on popular fiction or Role Playing Games. MUSHes often vary in terms of what they are. These rooms have descriptions which convey what the room is and how it appears. Rooms are the main areas in which Players and Things exist. It can be a tavern, a road, a mountain top, a dungeon or any other physical space. They can have descriptions, possessions, movitivations and anything else you can picture an RPG character having.Ī Room is a chunk of the game world. These characters are often similiar to a character you would play in an RPG. Characters are uniquely named objects which can connect to the game via a client or telnet (see below for client recommendations). There are numerous client programs available across almost every platform.Ī MUSH is comprised of two main components:Ī Player is a Character created by you, the user. The MUSH server acts as a host to which many players can connect via telnet or a client program to the game. 'MUSH' is often mentioned as meaning Multi User Shared Hallucination. However, it is a game in which multiple users can connect and interact in real time. In the simplest of terms, a MUSH is a game.